A control is a visible widget with a DOM element in a fixed position on the screen. They can involve user input (buttons), or be informational only; the position is determined using CSS. B y default these are placed in the container with CSS class name ol-overlaycontainer-stopevent, but can use any outside DOM element.
Classes
- Bar
- Button
- CanvasAttribution
- CanvasBase
- CanvasScaleLine
- CanvasTitle
- CenterPosition
- Compass
- Dialog
- Disable
- EditBar
- FeatureList
- Gauge
- GeoBookmark
- GeolocationBar
- GeolocationButton
- Globe
- Graticule
- GridReference
- Imageline
- IsochroneGeoportail
- LayerPopup
- LayerShop
- LayerSwitcher
- LayerSwitcherImage
- Legend
- MapZone
- Notification
- Overlay
- Overview
- Permalink
- PrintDialog
- PrintDialog2x
- Profile
- ProgressBar
- RoutingGeoportail
- Scale
- Search
- SearchBAN
- SearchDFCI
- SearchFeature
- SearchGeoportail
- SearchGeoportailParcelle
- SearchGPS
- SearchJSON
- SearchNominatim
- SearchPhoton
- SearchWikipedia
- Select
- SelectBase
- SelectCheck
- SelectCondition
- SelectFulltext
- SelectMulti
- SelectPopup
- Status
- Storymap
- Swipe
- SwipeMap
- Target
- TextButton
- Timeline
- Toggle
- VideoRecorder
- WMTSCapabilities